{"product_id":"couchnet-multiplayer-framework-for-local-online-co-op","title":"CouchNET – Multiplayer Framework for Local \u0026 Online Co-op","description":"\u003cp\u003e\u003ca href=\"https:\/\/couchnet.byfugue.com\/?ref=assetstore\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eDocumentation\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003e|\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/tree.byfugue.com\/?ref=assetstore\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eDiscord\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003e|\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/tree.byfugue.com\/?ref=assetstore\" rel=\"noopener noreferrer\" target=\"_blank\"\u003eYouTube\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLocal + online co-op. One network model.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\"Say you’re making a two-player split-screen game. With CouchNET, those two players can stay on the same PC, or other players can join the same game online. You don’t need to rewrite your gameplay or build a separate online multiplayer system.\"\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCouchNET\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eis a networking framework for Unity built for games where multiple players can share the same machine\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eand\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eplay online in the same session.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTwo\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eplayers on one PC. Two more joining from another. Each player still has their own identity, input, ownership, and network state.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBUILT FOR LOCAL + ONLINE CO-OP\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRun multiple local players on the same PC while connecting them to players on other machines.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eLocal and remote players use the same gameplay architecture, reducing split-screen-specific networking code and connection-to-player glue.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEach player keeps their own identity, seat, and ownership even when several players share one network connection.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDeclare RPC methods with attributes while CouchNET generates the networking wrappers and serialization code at compile time using Mono.Cecil.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSynchronize networked state with tick-based updates, batching, snapshot buffering, and interpolation support.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eSpawn, despawn, identify, and transfer ownership of networked objects across the session.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eKeep connected players coordinated through scene transitions and world synchronization.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eRecover disconnected players while preserving their logical player identity and session state.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eEfficient transform synchronization with delta updates, quaternion compression, interpolation, and teleport handling.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTransport Independent Core\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eCouchNET's gameplay layer stays separate from the transport implementation.\u003c\/li\u003e\n\u003cli\u003eIncludes LiteNetLib networking and an in-process Loopback transport for local host communication and testing.\u003c\/li\u003e\n\u003cli\u003eCustom inspectors, validation, runtime network information, and debugging tools built directly into the Unity workflow.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Fugue Studios","offers":[{"title":"Default Title","offer_id":48496020029652,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0850\/5799\/4964\/files\/NewProject_9.png?v=1787083816","url":"https:\/\/byfugue.com\/products\/couchnet-multiplayer-framework-for-local-online-co-op","provider":"Fugue Studios","version":"1.0","type":"link"}